Mark Cerny, the architect of the PlayStation 5, finally talked about the specifications of the console.
This is the first official glimpse we have of Sony’s next-generation machine, a console that is presented as a revolution and not a mere evolution of PlayStation 4.
In addition to confirming it as backward compatible with the PS4, Cerny said the PS5 will be equipped with an SSD that drastically reduces the loadings and even talked about the specs.
As shared by Cerny, the PlayStation 5 was thought of as a powerful console, capable of offering unrivaled graphics fidelity to date and able to handle the increasing size of game files.
The PlayStation 5 will feature an 8-core AMD 7nm Zen 2 CPU based on the third generation of the Ryzen range, a custom GPU derived from the Radeon Navi family and will support some of the most impressive technologies.
Mark Cerny has confirmed compatibility with Ray-Tracing – technology that models the light path to simulate complex interaction in 3D environments.
Cerny says ray-tracing technology will have mostly visual benefits, especially in rendering materials and surfaces, but it will also dramatically enhance the sense of realism and immersion.
The AMD chip on PlayStation 5 will also include a custom 3D audio unit that will redefine what sound can do in a video game, Cerny says.
“As a player, it has been a bit frustrating that the audio has not changed so much from PlayStation 3 to PlayStation 4. With the new console, the dream is to demonstrate just how dramatically different the audio experience might be when we apply a significant amount of power for this.”
The PlayStation 5 is Sony’s next-generation console in which several studios are already working and will receive multiple cross-gen games, with Death Stranding as a possible example