Star Wars Jedi: Fallen Order Was Inspired By Metroid And Zelda: Wind Waker

Star Wars Jedi Fallen Order

Respawn Entertainment, known by Titanfall and Apex Legends, has finally revealed its new game in the iconic Star Wars universe called Star Wars Jedi: Fallen Order.

Developed for Electronic Arts and presented as a singleplayer game without multi-player or micro-transactions, this new Fallen Order is already generating immense enthusiasm among lightsaber fans.

Stig Asmussen, director of the game, shared new details that are sure to arouse even more interest from players who are already curious about this new Star Wars.

The second striker by PressStart, Asmussen confirmed that Star Wars Jedi: Fallen Order will have boss fights and will be inspired by games like The Legend of Zelda: Wind Waker and Metroid.

Asmussen mentioned the two famous series and how you will have to know the enemies to know what skills to use.

“It means that you have to understand not only the enemy you face but the group of enemies, each has its own strengths and each has its weaknesses. You will have to find out which are the best tools you have in your skill set for defeating them. “

”¬†It was very influenced by, if you look at a game like Zelda: Wind Waker, you have different abilities, every enemy was made in a certain way, or even Metroid, or something like that, enemies are done in a certain way that when you get an upgrade, you can think about how you’re going to tackle them differently, and maybe they’re not as challenging as they were at any given time¬†. “

Asmussen was even asked about the presence of boss battles and confirmed that Star Wars Jedi: Fallen Order will include these tense moments in which you face a more powerful enemy.

Star Wars Jedi: Fallen Order will arrive on November 15th.

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