Kojima Reveals How It Was To Start Death Stranding After Separation With Konami

Kojima’s split with Konami was one of the most striking (and controversial) moments in the last few years of the gaming world – the end of a highly acclaimed partnership that resulted in Metal Gear Solid games.

At the Tribeca Film Festival in New York, and as reported by GamesRadar, the director spoke a bit more about the situation, commenting on how to start Death Stranding from scratch on a panel that starred Norman Reedus, and still the host of The Game Awards, Geoff Keighley.

“I created games for 30 years and I was very confident in creating games, but I had nothing to start with, it was from scratch, I had no office, no equipment, no materials or things to work with, no machines,” says the director.

“I thought I had lost everything but I discovered that I had a lot of connections, like Sony people, like Norman [Reedus], like Geoff [Keighley], I really wanted to get back to these people that I thought were very important.”

Kojima does not stop here, adding more details about how he managed to create Death Stranding at age 51:

“It was difficult to start from scratch, but slowly I discovered that I had not lost anything … It was not exactly difficult … I was lucky since I had all these connections … Normally with a person who works in Hollywood, if I explain what I think of mine “Mads Mikkelsen,” I explained verbally and he said, “Okay, I’m going to participate.” The president of the agency said that he would not say “OK” to get involved, to be part of the project, but I’m really glad to have accepted it. of Mads said that it was the first time he said yes without seeing any conceptual sheet. “

It is worth remembering that both Mads Mikkelsen and Norman Reedus and the director Guillermo Del Toro will participate in Death Stranding.